The Mr. Rabbit Magic Show Walkthrough [All 20 Acts+Office Bug]

Mr. Rabbit Magic Show Hints and Solutions Act 1-20 

Welcome to the full walkthrough for The Mr. Rabbit Magic Show! This page has all the answers for Acts 1 to 20, plus the hidden office parts after Act 13. If you’re stuck on a puzzle, just scroll down to find hints and solutions. We’ll help you solve every trick, unlock secrets, and finish the game.

About This Game: Welcome to The Mr. Rabbit Magic Show!, a free-to-play anniversary game packed with mind-bending puzzles, hidden secrets, and the signature eerie charm Rusty Lake is known for. This guide will help you navigate its 20 bizarre acts, where nothing is as it seems—or is it? Whether you’re stuck on a trick or hunting for lore, we’ve got you covered.

Download this awesome game: PlayStore, iOS,Steam

The Mr. Rabbit Magic Show Walkthrough Guide:

Note: Tap to reveal the full guide for each Act—this helps avoid spoilers for other levels. If you ever get stuck, visit PuzzleGameMaster.com to support our hard work and for a clear, step-by-step walkthrough of the entire game.
Act 1: The Hidden Wand & Balloon Puzzle
  • Tap on Mr. Rabbit’s hat to take it off his head.
  • Tap on the hat again to reveal his wand.
  • Drag the wand to his other hand.
  • Tap the hat once more to reveal five balloons.
  • Pop the balloons in order from smallest to largest.

Act 2: Sorting the Magic Flowers

  • Tap on the hat again to make five flowers appear.
  • Drag each flower around to organise them.
  • Arrange the flowers from one petal to five petals.
  • Match the arrangement to the reference image shown:

Act 3: The Odd Card Challenge

  • Tap Mr. Rabbit’s left hand (your right) to reveal five cards.
  • Look at the cards and choose the one that doesn’t belong.
  • Complete this action for several different sets of cards.
  • Black Ace | 3 (All others are 4) | 7 (Should be 6) | 5 (All others are even)

Act 4: Hats and the Right Objects

  • Tap the crumpled paper repeatedly to remove it.
  • Tap the hat to reveal a gun.
  • Point and shoot the gun in different Directions to spawn five hats around the stage.
  • Tap the gun again to get a baseball.
  • Drop the baseball into the baseball cap.
  • Drop the hammer into the hard hat.
  • Drop the binoculars into the explorer hat.
  • Drop the grenade into the army hat.
  • Drop the horseshoe into the cowboy hat.
  • Drop the rabbit into the magician’s hat and tap Mr. Rabbit’s head.

Act 5: The Wand Shake Sequence

  • Remove the hat from Mr. Rabbit’s head again.
  • Tap the hat to reveal a hand holding up one finger.
  • Tap the wand to shake it once.
  • Wait for the hand to show two fingers.
  • Shake the wand twice.
  • Repeat the pattern up to five fingers.
  • Match each number of fingers to the number of wand shakes.

Act 6: Rabbit from the Tiger Trick

  • Tap on Mr. Rabbit or the tiger.
  • Notice his arm goes into the tiger’s mouth.
  • The tiger bites if its eyes are open.
  • Only touch the screen when the tiger’s eyes are closed.
  • Pull out a rabbit safely from the tiger’s mouth.

Act 7: Rebuilding Mr. Rabbit

  • Tap the fly to swat it away.
  • Open all the cabinets to see a scrambled Mr. Rabbit.
  • Drag each body section to align him correctly.
  • Wait for the cabinet doors to close automatically.
  • Remove each cabinet door from top to bottom.

Act 8: Tap in the Right Order

  • Tap items in the order they change.
  • Observe only one item changes after each tap, find that item and tap on that.
  • Start with “1,” then follow changes:
  • “1” →Planter Pot(Turns blue) → Carrot pile (grows) → Vase (Rises a little) → Star (rotates) → Cake (loses a candle) → Fez (Grows) → Magic hat (Changes Height)

Act 9: Rabbit Launch Precision

  • Tap the mug to remove it.
  • Pull down the hat he’s holding and release it to launch a rabbit.
  • Aim for it to land in another hat.
  • Do this successfully three times.
  • Adjust pull strength using trial and error.
  • Pull back the slingshot and adjust the strength
  • First Attempt: Moderate pull
  • Second Attempt: Small pull
  • Final attempt: Slightly stronger pull

Act 10: Sword Size Sequence

  • Identify the sword with the red gem (Third Sword)- this is your reference length of sword.
  • Look for swords that are incrementally longer or shorter.
  • Match lengths to symbols:
  • Put the swords in the marked sequence.

Act 11: Light Up the Grid

  • The Level Objective is to light up all the bulbs on the grid.
  • Light all bulbs using Wand, Hand and Hat positions.
  • Move the hat to navigate vertically on the bulb grid. (3 positions of the Hat)
  • Move the hand to go left or right. (3 Positions of hand)
  • Tap on the wand to turn on/off the bulb.

Act 12: Matching Flower Hats

  • Observe the flowers on Ms. Pheasant’s hat.
  • Give her a matching flower from Mr. Rabbit.
  • Only give her flowers that match what she’s wearing.
  • Drop any non-matching flowers on the ground.
  • Repeat until all correct flowers are given.

Act 13: Match Food to Animal

  • Drop the carrot into one of the hats.
  • If it’s wrong, watch all the animals pop out briefly.
  • Memorise the animal order.
  • Drop each food into the hat of its correct animal:
  • Rabbit (hat 5) → Carrot.
  • Dog (hat 2) → Bone.
  • Cat (hat 4) → Fish.
  • Monkey (hat 6) → Banana.
  • Squirrel (hat 3) → Acorn.
  • Cow (hat 1) → Grass.

Office Part 1 (Fixing Act 14)

  • Tap the hat, then the wand, then the balloon. It will give a critical error 3 times and then show a laptop.
  • But before that, you can navigate rooms by using the arrows. When asking developers, they are asking for tea, a cold drink and coffee, so we first need to search for clues and collect them.
  • Collect a Cold drink, a Tea Cup and a coffee capsule using the image hint below.
  • Tea bag can be found lying on chair, see hints below, drag papers aside to collect the teabag.
  • The Coffee Cup is in this room, on the right side. Open up to find the coffee cup.
  • First, make a tea by placing the tea cup as shown below, then put hot water in it and then put the teabag in it, the tea is ready. Collect it to give to the developers.
  • Make coffee as shown in steps below: First, put the cup below the dispenser, then pull the lever and put coffee capsule then pull down the lever to fill the cup and collect the coffee cup.
  • Give a Cold drink, tea and coffee to the respective developers.
  • the lady says that marteen need our help so go to marteen and we have to solve the code and puzzle.
  • This is the problem statement, we have to make changes in cide to successfully run the code.
  • Correct as shown and submit the code.
  • Complile the game.
  • Marteen will give you a pendrive, collect it and go to main laptop.
  • Plug that pendrive in the laptop, then tap the instructions on the screen. It will ask for the Your name and the password.
  • What can be the Password? There is a paper left side of the laptop that gives a hint of the password: We need to find all 4 things in the rooms and find the passcode.
  • Collect the VHC Tape from the chair.
  • Find the required things from this wardrobe.
  • There is a clock that shows the time is 7. So the clock corresponds to code “7”
  • Here you will find a black cube from Rusty Lake that is magical, and a letter is being flashed on it that is “2”, so this cube corresponds to code “2”
  • Similarly, tap on the crow mask eye, eyeball movement shows that digit “8” is the code
  • In the bottom left Corner, you can find a TV. Put the tape in the TV right side and play it to find the secret Digit code that is “5”
  • Clock (7:00): Location: On the office wall, near the Rusty Lake memorabilia display. Clue: The clock is set to 7:00 → First digit: 7.
  • Black Cube (2): Location: On the shelf below the clock. Interaction: Tap the cube → A “2” briefly flashes on its surface → Second digit: 2.
  • Crow Mask (8): Location: Hanging on the wall next to the clock. Interaction: Tap the crow’s eye → An “8” appears in its pupil → Third digit: 8.
  • VHS Tape (5): Location: On the desk near Martin’s computer. Interaction: Insert the tape into the VCR (left of the computer). Press play → A “5” flashes on the screen → Fourth digit: 5.
  • Password: Combine clues → 7285
  • Result: Unlocks access to Act 14 (the bugged level)

Act 14: Fixed Act

  • Tap the hat, then the wand, then the balloon.
  • A mammoth will appear and crush Mr. Rabbit.

Act 15: Find the Right Keys

  • Tap on the water tank to drop Mr. Rabbit in.
  • Tap him again to reveal many keys.
  • Identify the three unique keys:
  • Key with one tooth
  • Key with two oversized teeth
  • Key with three teeth
  • Use these three to open the locks.
  • Tap to remove the chains to free Mr. Rabbit.

Act 16: Mirror Opposites

  • Tap the mirror to see Mr. Rabbit’s reflection.
  • Match each item with its opposite.
  • Example: grey rabbit in reflection = white rabbit in reality.
  • Give each item in hand to match.
  1.  Rabbit-Rabbit
  2. Moon-Sun
  3. Feather-Weight
  4. Rocket-Snail
  5. Icecream-Hot Drink
  6. Pilloe-Rock
  7. Mouse-Mammoth
  8. Gun-Rose

Act 17: Guiding the Magic Bird

  • Tap Mr. Rabbit’s hat to release a bird.
  • Rotate the hat so the bird can enter it.
  • Guide the bird through a series of rotating hats.
  • Ensure the bird exits and enters each hat properly.
  • The goal is to reach the white hat successfully.

Act 18: Matching Body Parts

  • Match all body parts shown under each light.
  • Continue matching until all lights turn on.
  • Refer to visual examples if needed.
  • Complete all four light-body part combinations.

Act 19: Musical Pigeon Puzzle

  • Tap the hat to release a pigeon.
  • Tap on the pigeon to reveal musical notes.
  • Tap a musical note to start. The two dots give the direction of the next note to tap.
  • Follow the direction indicated by the last note tapped.
  • Take a hint from the image below, you can start anywhere, but I have started from the top left corner and followed the notes.
  • Tap the pigeon at the end to turn it into Ms. Pigeon.
  • Watch her transform Mr. Rabbit into an actual rabbit.

Act 20: Black Hole Finale

  • Tap on Mr. Rabbit’s hat.
  • Tap his wand next.
  • Then tap the black Liquid blob — it becomes a black hole.
  • Tap the black hole to move it left and right.
  • When the black hole is just below Mr Rabbit, tap the wand to make him disappear.
  • Finally, pop the balloon to finish the act.

If you get stuck at any point, you can always come back to this guide for help—each step is explained with images to make it easier to follow. If anything is confusing or not clear, just leave a comment below, and I’ll be happy to help you out.

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