IQ Dungeon Level 58 [Fly, Dragon!] Answer

IQ Dungeon walkthroughIQ Dungeon [Fly, Dragon!] : Level 58 Solution Walkthrough Guide

IQ Dungeon Level 58 Fly, Dragon! answer and solution

IQ Dungeon Level 58: Fly, Dragon!

Stuck on IQ Dungeon Level 58, the stage called Fly, Dragon!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.

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About the game

IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.

IQ Dungeon Level 58 hints

Hint 1

It looks like the dragon is too overweight to fly!

Hint 2

Place heavy objects on the dragon's back to make it exercise and burn calories!

IQ Dungeon Level 58 step by step solution

  1. Work out the clueIt looks like the dragon is too overweight to fly!
  2. What you can moveThe parts you can move or press are the temple block, the dragon and the check box. Everything else is just background, so ignore it.
  3. Make the movePlace heavy objects on the dragon's back to make it exercise and burn calories!
  4. How to do itPress on the object, keep your finger down, slide it to where it needs to go, then let go.

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Thanks for visiting IQ Dungeon Level 58. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.

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