IQ Dungeon walkthroughIQ Dungeon [Fly to the Top of the Tower!] : Level 270 Solution Walkthrough Guide
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IQ Dungeon Level 270: Fly to the Top of the Tower!
Stuck on IQ Dungeon Level 270, the stage called Fly to the Top of the Tower!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
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About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Level 270 hints
The larger number wins. Defeated foes' numbers are added to yours, so it pays to fight strong enemies!
Advance in this order: 8>15>x2>Speed Boost>65>130>x2>500>1020
IQ Dungeon Level 270 step by step solution
- Work out the clueThe larger number wins. Defeated foes' numbers are added to yours, so it pays to fight strong enemies!
- What you can moveThe one thing you can actually move or press is the goal target. Everything else is just background, so ignore it.
- Make the moveAdvance in this order: 8>15>x2>Speed Boost>65>130>x2>500>1020
- How to do itThe goal target is the only thing in this level you can pick up, so the move is a drag: press on it, keep your finger down, slide it onto whoever or whatever the step above names, and let go.
Thanks for visiting IQ Dungeon Level 270. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.