IQ Dungeon walkthroughIQ Dungeon [Rescue the Knight!] : Level 27 Solution Walkthrough Guide
![]()
IQ Dungeon Level 27: Rescue the Knight!
Stuck on IQ Dungeon Level 27, the stage called Rescue the Knight!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
Level numbers shift between game versions and updates. If the picture above is not the stage on your screen, open IQ Dungeon answers for all levels and find yours by its title instead. The title always matches.
Browse all IQ Dungeon levels by title
About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Level 27 hints
Notice that horse whinnying in the distance? Perhaps it's coming from somewhere "outside" of the screen.
Pinch your phone's screen with two fingers so you can look far away.
IQ Dungeon Level 27 step by step solution
- Work out the clueNotice that horse whinnying in the distance? Perhaps it's coming from somewhere "outside" of the screen.
- What you can moveThe parts you can move or press are the boulder and the horse target to run. Everything else is just background, so ignore it.
- Make the movePinch your phone's screen with two fingers so you can look far away.
- How to do itPut two fingers on the screen and move them together (pinch in) or apart (pinch out). This zooms the view, which can reveal things off-screen.
- How to do itUse two fingers on the screen at once, not one. Two-finger moves do something different from a normal drag here.
Thanks for visiting IQ Dungeon Level 27. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.