IQ Dungeon Level 240 [Catch the Girl!] Answer

IQ Dungeon walkthroughIQ Dungeon [Catch the Girl!] : Level 240 Solution Walkthrough Guide

IQ Dungeon Level 240 Catch the Girl! answer and solution

IQ Dungeon Level 240: Catch the Girl!

Stuck on IQ Dungeon Level 240, the stage called Catch the Girl!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.

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About the game

IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.

IQ Dungeon Level 240 hints

Hint 1

Shake your phone to wake up the king. At the end, enter the paintings in the right order.

Hint 2

The number of candles in the candelabras by the paintings show the order!

IQ Dungeon Level 240 step by step solution

  1. Work out the clueShake your phone to wake up the king. At the end, enter the paintings in the right order.
  2. What you can moveThe parts you can move or press are the lantern, the torch, the chain and the lantern final anim. Everything else is just background, so ignore it.
  3. Make the moveThe number of candles in the candelabras by the paintings show the order!
  4. How to do itPhysically shake the phone. Give it a few quick side-to-side movements , the game reads the motion sensor and things in the scene will get knocked loose.

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Thanks for visiting IQ Dungeon Level 240. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.

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