IQ Dungeon walkthroughIQ Dungeon [Get Away From the Castle] : Level 163 Solution Walkthrough Guide
![]()
IQ Dungeon Level 163: Get Away From the Castle
Stuck on IQ Dungeon Level 163, the stage called Get Away From the Castle? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
Level numbers shift between game versions and updates. If the picture above is not the stage on your screen, open IQ Dungeon answers for all levels and find yours by its title instead. The title always matches.
Browse all IQ Dungeon levels by title
About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Level 163 hints
Pick the circles that will make your number the biggest. The order might change, but the solution is always the same, so keep trying!
Pick the following numbers: (+3), (+5), (+10), (-5), (x3), (x1/2), (-20).
IQ Dungeon Level 163 step by step solution
- Work out the cluePick the circles that will make your number the biggest. The order might change, but the solution is always the same, so keep trying!
- What you can moveThe parts you can move or press are the chain, the torch, the door and the goal target. Everything else is just background, so ignore it.
- Make the movePick the following numbers: (+3), (+5), (+10), (-5), (x3), (x1/2), (-20).
- How to do itPress on the object the step above names, keep your finger down, and slide it where it needs to go. If nothing moves, try a single tap on it instead.
Thanks for visiting IQ Dungeon Level 163. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.