IQ Dungeon walkthroughIQ Dungeon [Enter the Tower!] : Level 135 Solution Walkthrough Guide
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IQ Dungeon Level 135: Enter the Tower!
Stuck on IQ Dungeon Level 135, the stage called Enter the Tower!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
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About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Level 135 hints
Swipe the screen up to find three clocks at the top of the tower. Looks like those are related to Cerberus' sleep schedule.
Rotate the clocks' hands so they all point to a space with no marks at the same time.
IQ Dungeon Level 135 step by step solution
- Work out the clueSwipe the screen up to find three clocks at the top of the tower. Looks like those are related to Cerberus' sleep schedule.
- What you can moveThe parts you can move or press are the chain, the scroll target, the door and the chain stick. Everything else is just background, so ignore it.
- Make the moveRotate the clocks' hands so they all point to a space with no marks at the same time.
- How to do itPut two fingers on the object and twist them, like turning a dial, to spin it around.
- How to do itSwipe across the screen , press down, move in one direction, then lift. This usually scrolls the view to show more of the level.
Thanks for visiting IQ Dungeon Level 135. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.