IQ Dungeon walkthroughIQ Dungeon [Defeat the Kraken!] : Level 130 Solution Walkthrough Guide
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IQ Dungeon Level 130: Defeat the Kraken!
Stuck on IQ Dungeon Level 130, the stage called Defeat the Kraken!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
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About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Level 130 hints
The nearest tentacle attacks, while the farthest one heals. Destroy these two tentacles first!
The Kraken will attack all three heroes once every three turns. Maintain all three heroes' health by going back to the castle!
IQ Dungeon Level 130 step by step solution
- Work out the clueThe nearest tentacle attacks, while the farthest one heals. Destroy these two tentacles first!
- What you can moveThe parts you can move or press are the target and the castle target. Everything else is just background, so ignore it.
- Make the moveThe Kraken will attack all three heroes once every three turns. Maintain all three heroes' health by going back to the castle!
- How to do itPress on the object the step above names, keep your finger down, and slide it where it needs to go. If nothing moves, try a single tap on it instead.
Thanks for visiting IQ Dungeon Level 130. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.