IQ Dungeon walkthroughIQ Dungeon [Use Sword, Bow, and Cane to Seal Away the Devils!] : Bonus 3 Solution Walkthrough Guide
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IQ Dungeon Bonus 3: Use Sword, Bow, and Cane to Seal Away the Devils!
Stuck on IQ Dungeon Bonus 3, the stage called Use Sword, Bow, and Cane to Seal Away the Devils!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
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About the game
IQ Dungeon:- Made by Hirameku Inc., this one mixes classic RPG storytelling with brain teasers, so the puzzles build the story instead of interrupting it. You lead Abel the Knight, Patrick the Archer and Gordon the Wizard through hundreds of stages, using your phone’s own functions and a fair bit of lateral thinking along the way.
IQ Dungeon Bonus 3 hints
Arrange the tiles so that each column, each row, and all the 2×2 sections in each corner are filled with different patterns.
Hint 2 picture

Arrange the tiles like this.
IQ Dungeon Bonus 3 step by step solution
- Work out the clueArrange the tiles so that each column, each row, and all the 2×2 sections in each corner are filled with different patterns.
- What you can moveThe one thing you can actually move or press is the sudoku piece. Everything else is just background, so ignore it.
- Make the moveArrange the tiles like this.
- How to do itThe sudoku piece is the only thing in this level you can pick up, so the move is a drag: press on it, keep your finger down, slide it onto whoever or whatever the step above names, and let go.
Thanks for visiting IQ Dungeon Bonus 3. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.