AnswersIQ Dungeon 2 [Forge Ahead!] : Level 88 Solution Walkthrough Guide
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IQ Dungeon 2 Level 88: Forge Ahead!
IQ Dungeon 2 Level 88 is the stage called Forge Ahead!, and the game nudges you with one line: Even if you run at full speed, you won't make it. Is that a door behind Leon's starting position…? Try heading left!. Here is what that actually means, plus the answer itself.
Quick answer for Forge Ahead! Use 2 fingers to rotate the button so that the arrow is facing left!. If that still will not go in, re-read the first nudge: Even if you run at full speed, you won't make it. Is that a door behind Leon's starting position…? Try heading left!.
Numbers shift between versions. If the picture is not your stage, search all IQ Dungeon 2 levels by title.
About the game
IQ Dungeon 2: Inherited Light:- Hirameku Inc.’s follow-up, with a new cast.
IQ Dungeon 2 Level 88 hints
Even if you run at full speed, you won't make it. Is that a door behind Leon's starting position…? Try heading left!
Use 2 fingers to rotate the button so that the arrow is facing left!
The move that clears Forge Ahead! is this: Use 2 fingers to rotate the button so that the arrow is facing left!. People get stuck because two fingers twisted like a dial spin the piece into the position the puzzle wants. Worth knowing before you start: the parts you can move or press are the coin, the hirameki coin, the scroll target and the dash button.
IQ Dungeon 2 Level 88 step by step solution
- Work out the clueEven if you run at full speed, you won't make it. Is that a door behind Leon's starting position…? Try heading left!
- What you can moveThe parts you can move or press are the coin, the hirameki coin, the scroll target and the dash button. Everything else is just background, so ignore it.
- Make the moveUse 2 fingers to rotate the button so that the arrow is facing left!
- How to do itPut two fingers on the object and twist them, like turning a dial, to spin it around.
IQ Dungeon 2 Answers All Levels
That is IQ Dungeon 2 Level 88, Forge Ahead!, cleared. Remember that two fingers twisted like a dial spin the piece into the position the puzzle wants.