IQ Dungeon 2 Level 134 [Climb the Cliff!] Answer

IQ Dungeon 2 walkthroughIQ Dungeon 2 [Climb the Cliff!] : Level 134 Solution Walkthrough Guide

IQ Dungeon 2 Level 134 Climb the Cliff! answer and solution

IQ Dungeon 2 Level 134: Climb the Cliff!

Stuck on IQ Dungeon 2 Level 134, the stage called Climb the Cliff!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.

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About the game

IQ Dungeon 2: Inherited Light:- Hirameku Inc.’s follow-up picks the adventure back up with a new cast and a fresh set of dungeons. Same idea as the first game, where each puzzle pushes the story along, but the stages lean harder on tilting, shaking and tapping the phone itself, so expect a few that look impossible until you stop thinking about the screen.

IQ Dungeon 2 Level 134 hints

Hint 1

You can't make that jump without a foothold… Can you create one somehow?

Hint 2

Shake your phone to drop the snow from the tree to make a foothold!

IQ Dungeon 2 Level 134 step by step solution

  1. Work out the clueYou can't make that jump without a foothold… Can you create one somehow?
  2. What you can moveThe parts you can move or press are the coin, the stones and the stone. Everything else is just background, so ignore it.
  3. Make the moveShake your phone to drop the snow from the tree to make a foothold!
  4. How to do itPhysically shake the phone. Give it a few quick side-to-side movements , the game reads the motion sensor and things in the scene will get knocked loose.

IQ Dungeon 2 Answers All Levels

Thanks for visiting IQ Dungeon 2 Level 134. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.

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