Everyday Grids Zip Answer Today: December 24, 2024

This page has the complete Everyday Grids Zip answers for December 24, 2024 (24 December 2024): the solved grids for both the Normal and Hard Zip levels, plus a full solution walkthrough with a step by step explanation of every move. Need a quick cheat to check your grid, a hint to get unstuck, or a complete Zip guide? It’s all below, and each Everyday Grids Zip solution is verified against the puzzle rules, so it matches the Dec 24, 2024 puzzle in the app exactly.
About Everyday Grids Zip
Everyday Grids is a relaxing daily logic-puzzle game by Fanatee with seven different grids: Zip, Gems, Lotus, Panda, Libra, Sums and Hashi. Everyday Grids Zip is one of them. Draw one continuous path through every cell exactly once, starting at 1 and visiting the numbered seeds in order. The path can’t cross walls. Every level can be solved with pure logic, with no guessing and no luck, and a brand-new Normal and Hard Zip puzzle is released every day. The game is free to download on Android and iPhone.
Everyday Grids Zip Answers and Solutions for December 24, 2024
Each level below shows the solved Zip grid first, so you can copy the answer straight away. If you’d rather learn how it’s done, tap Step by Step Explanation under the grid: the grid and the current step stay on screen together while you follow the solution one logical move at a time (R = row, C = column, counted from the top-left).
Everyday Grids Zip Normal Answer, Dec 24, 2024
6×6 grid- 0/48Start at 🌻 1. A cell in the middle of the path needs exactly two connections (in and out); the start and finish need one. Walls and the board edge close sides off. Tap Start to follow all 48 logical steps, no guessing.
- 1/48R1C1 needs two connections (in and out). Closed sides, up/left: edge of the board. So the path must go right and down from here.
- 2/48Seed 6 (R1C6) needs two connections (in and out). Closed sides, up/right: edge of the board. So the path must go left and down from here.
- 3/48R2C1 needs two connections (in and out). Closed sides, left: edge of the board; down: wall. So the path must go up and right from here.
- 4/48R3C1 needs two connections (in and out). Closed sides, left: edge of the board; up: wall. So the path must go right and down from here.
- 5/48R4C1 needs two connections (in and out). Closed sides, left: edge of the board; right: wall. So the path must go up and down from here.
- 6/48Seed 4 (R5C1) needs two connections (in and out). Closed sides, left: edge of the board; right: wall. So the path must go up and down from here.
- 7/48R5C6 needs two connections (in and out). Closed sides, right: edge of the board; left: wall. So the path must go up and down from here.
- 8/48Seed 3 (R6C1) needs two connections (in and out). Closed sides, down/left: edge of the board. So the path must go up and right from here.
- 9/48R6C6 needs two connections (in and out). Closed sides, down/right: edge of the board. So the path must go up and left from here.
- 10/48Linking R1C2 and R2C2 is impossible: it would close a loop. Mark that side closed.
- 11/48R1C2 needs two connections (in and out). Closed sides, up: edge of the board; down: it would close a loop. So the path must go left and right from here.
- 12/48Linking R3C2 and R3C3 is impossible: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 13/48Linking R3C2 and R4C2 is impossible: it would put the numbers in the order 3→4→11 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 14/48R3C2 needs two connections (in and out). Closed sides, right: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence, down: it would put the numbers in the order 3→4→11 on one stretch of path, but they must be visited in sequence. So the path must go up and left from here.
- 15/48R2C2 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 16/48Linking R4C2 and R5C2 is impossible: it would connect seed 11 straight to seed 1. Mark that side closed.
- 17/48As the finish, seed 11 (R4C2) needs exactly one connection. Closed sides, up: it would put the numbers in the order 3→4→11 on one stretch of path, but they must be visited in sequence, left: wall, down: it would connect seed 11 straight to seed 1. So the path must go right from here.
- 18/48Linking R3C3 and R4C3 is impossible: it would put the numbers in the order 9→11 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 19/48Seed 9 (R3C3) needs two connections (in and out). Closed sides, left: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence, down: it would put the numbers in the order 9→11 on one stretch of path, but they must be visited in sequence. So the path must go up and right from here.
- 20/48R4C3 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 9→11 on one stretch of path, but they must be visited in sequence, down: wall. So the path must go left and right from here.
- 21/48Linking R1C3 and R2C3 is impossible: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 22/48R1C3 needs two connections (in and out). Closed sides, up: edge of the board; down: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 23/48R2C3 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 3→4→9 on one stretch of path, but they must be visited in sequence, left: R2C2 already has its two connections. So the path must go right and down from here.
- 24/48Linking R1C4 and R2C4 is impossible: it would put the numbers in the order 3→4→5→9 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 25/48Seed 5 (R1C4) needs two connections (in and out). Closed sides, up: edge of the board; down: it would put the numbers in the order 3→4→5→9 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 26/48R1C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 27/48R2C4 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 3→4→5→9 on one stretch of path, but they must be visited in sequence, down: wall. So the path must go left and right from here.
- 28/48Linking R2C5 and R2C6 is impossible: it would put the numbers in the order 9→6→5→4→3 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 29/48R2C5 needs two connections (in and out). Closed sides, up: R1C5 already has its two connections, right: it would put the numbers in the order 9→6→5→4→3 on one stretch of path, but they must be visited in sequence. So the path must go left and down from here.
- 30/48R2C6 needs two connections (in and out). Closed sides, right: edge of the board; left: it would put the numbers in the order 9→6→5→4→3 on one stretch of path, but they must be visited in sequence. So the path must go up and down from here.
- 31/48Linking R3C4 and R3C5 is impossible: it would close a loop. Mark that side closed.
- 32/48R3C4 needs two connections (in and out). Closed sides, up: wall, right: it would close a loop. So the path must go left and down from here.
- 33/48Dot 10 at R4C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 34/48Linking R3C5 and R3C6 is impossible: it would put the numbers in the order 11→10→9→8→6→5→4→3 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 35/48Seed 8 (R3C5) needs two connections (in and out). Closed sides, left: it would close a loop, right: it would put the numbers in the order 11→10→9→8→6→5→4→3 on one stretch of path, but they must be visited in sequence. So the path must go up and down from here.
- 36/48R3C6 needs two connections (in and out). Closed sides, right: edge of the board; left: it would put the numbers in the order 11→10→9→8→6→5→4→3 on one stretch of path, but they must be visited in sequence. So the path must go up and down from here.
- 37/48Dot 7 at R4C6 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 38/48R4C5 needs two connections (in and out). Closed sides, left: R4C4 already has its two connections, right: R4C6 already has its two connections. So the path must go up and down from here.
- 39/48Linking R5C2 and R6C2 is impossible: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 40/48As the start, seed 1 (R5C2) needs exactly one connection. Closed sides, up: it would connect seed 11 straight to seed 1, left: wall, down: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. So the path must go right from here.
- 41/48R6C2 needs two connections (in and out). Closed sides, down: edge of the board; up: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 42/48Linking R5C3 and R6C3 is impossible: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 43/48R5C3 needs two connections (in and out). Closed sides, up: wall, down: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 44/48R6C3 needs two connections (in and out). Closed sides, down: edge of the board; up: it would put the numbers in the order 1→3→4→5→6→7 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 45/48Linking R5C4 and R5C5 is impossible: it would put the numbers in the order 1→2→8→9→10→11 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 46/48Seed 2 (R5C4) needs two connections (in and out). Closed sides, up: wall, right: it would put the numbers in the order 1→2→8→9→10→11 on one stretch of path, but they must be visited in sequence. So the path must go left and down from here.
- 47/48R6C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 48/48R5C5 needs two connections (in and out). Closed sides, left: it would put the numbers in the order 1→2→8→9→10→11 on one stretch of path, but they must be visited in sequence, right: wall. So the path must go up and down from here. ✅ Solved!
Zip Normal answer as text
Everyday Grids Zip Hard Answer, Dec 24, 2024
5×5 grid- 0/26Start at 🌻 1. A cell in the middle of the path needs exactly two connections (in and out); the start and finish need one. Walls and the board edge close sides off. Tap Start to follow all 26 logical steps, no guessing.
- 1/26R1C1 needs two connections (in and out). Closed sides, up/left: edge of the board. So the path must go right and down from here.
- 2/26R1C5 needs two connections (in and out). Closed sides, up/right: edge of the board. So the path must go left and down from here.
- 3/26R2C1 needs two connections (in and out). Closed sides, left: edge of the board; down: wall. So the path must go up and right from here.
- 4/26Dot 1 at R2C2 already has its one connection, it is the start of the path, so the path cannot use its other side(s). Mark them as closed.
- 5/26R1C2 needs two connections (in and out). Closed sides, up: edge of the board; down: R2C2 already has its single connection (it is an end of the path). So the path must go left and right from here.
- 6/26R3C1 needs two connections (in and out). Closed sides, left: edge of the board; up: wall. So the path must go right and down from here.
- 7/26R3C2 needs two connections (in and out). Closed sides, up: R2C2 already has its single connection (it is an end of the path), right: wall. So the path must go left and down from here.
- 8/26R3C5 needs two connections (in and out). Closed sides, right: edge of the board; down: wall. So the path must go up and left from here.
- 9/26R2C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 10/26Seed 3 (R4C5) needs two connections (in and out). Closed sides, right: edge of the board; up: wall. So the path must go left and down from here.
- 11/26Seed 4 (R5C1) needs two connections (in and out). Closed sides, down/left: edge of the board. So the path must go up and right from here.
- 12/26R4C1 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 13/26R5C4 needs two connections (in and out). Closed sides, down: edge of the board; up: wall. So the path must go left and right from here.
- 14/26Linking R4C2 and R5C2 is impossible: it would close a loop. Mark that side closed.
- 15/26R4C2 needs two connections (in and out). Closed sides, left: R4C1 already has its two connections, down: it would close a loop. So the path must go up and right from here.
- 16/26R5C2 needs two connections (in and out). Closed sides, down: edge of the board; up: it would close a loop. So the path must go left and right from here.
- 17/26R5C3 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 18/26Linking R4C3 and R4C4 is impossible: it would close a loop. Mark that side closed.
- 19/26R4C3 needs two connections (in and out). Closed sides, right: it would close a loop, down: R5C3 already has its two connections. So the path must go up and left from here.
- 20/26R4C4 needs two connections (in and out). Closed sides, left: it would close a loop, down: wall. So the path must go up and right from here.
- 21/26R3C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 22/26R3C3 needs two connections (in and out). Closed sides, left: wall, right: R3C4 already has its two connections. So the path must go up and down from here.
- 23/26Linking R1C3 and R2C3 is impossible: it would put the numbers in the order 1→2→4→3 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 24/26Seed 2 (R1C3) needs two connections (in and out). Closed sides, up: edge of the board; down: it would put the numbers in the order 1→2→4→3 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 25/26R1C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 26/26R2C3 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 1→2→4→3 on one stretch of path, but they must be visited in sequence, left: R2C2 already has its single connection (it is an end of the path). So the path must go right and down from here. ✅ Solved!
Zip Hard answer as text
How to Solve Everyday Grids Zip: Quick Tips
- Start with cells that have only two open sides, the path is forced straight through them.
- Corners and dead-end pockets between walls must be entered and left immediately, so draw those links first.
- Never join two path pieces into a loop, and never connect numbers out of order.
- If a group of cells has only one way in, the path must use it, or that group would be left unvisited.