Bird Find Level 146 Answers & Walkthrough Guide

Welcome to the Bird Find Level 146 answers page. If you have been stuck at this level wondering whether it takes a bird or an egg, this is the page you want. Bird Find Level 146 is an 8×8 grid with 16 squares filled in from the start, and it needs 4 birds and 4 eggs in every row and every column. There are 3 of the = and × clues across the board, and they carry a lot of the early work.
Press See Solution for the finished grid, or use Step by step to watch all 48 placements appear one at a time. Every move is also written out underneath with the reason it has to go that way, so nothing here needs guessing.
About the game
Bird Find is a quiet binary logic puzzle where every square ends up holding either a bird or an egg, and you work out which by deduction rather than luck. Birds and eggs come out even in each row and column, three of the same kind never sit together in a line, and no two rows or columns end up identical. Squares joined by an = match each other, squares joined by a × are opposites, and there is no timer rushing you through any of it.
Bird Find Level 146 Solution
Read all 48 steps as text
- R4C1 is 🥚 egg. R4C2 and R4C3 are already two birds in a row. A third bird at R4C1 would make a trio, so it is an egg.No trios
- R4C4 is 🥚 egg. R4C2 and R4C3 are already two birds in a row. A third bird at R4C4 would make a trio, so it is an egg.No trios
- R4C7 is 🥚 egg. R4C5 and R4C6 are already two birds in a row. A third bird at R4C7 would make a trio, so it is an egg.No trios
- R6C3 is 🥚 egg. R6C4 and R6C5 are already two birds in a row. A third bird at R6C3 would make a trio, so it is an egg.No trios
- R6C6 is 🥚 egg. R6C4 and R6C5 are already two birds in a row. A third bird at R6C6 would make a trio, so it is an egg.No trios
- R8C1 is 🥚 egg. R8C2 and R8C3 are already two birds in a row. A third bird at R8C1 would make a trio, so it is an egg.No trios
- R8C4 is 🥚 egg. R8C2 and R8C3 are already two birds in a row. A third bird at R8C4 would make a trio, so it is an egg.No trios
- R6C2 is 🥚 egg. R7C2 and R8C2 are already two birds in a row. A third bird at R6C2 would make a trio, so it is an egg.No trios
- R6C1 is 🐦 bird. R6C2 and R6C3 are already two eggs in a row. A third egg at R6C1 would make a trio, so it is a bird.No trios
- R7C1 is 🥚 egg. R5C1 and R6C1 are already two birds in a row. A third bird at R7C1 would make a trio, so it is an egg.No trios
- R7C7 is 🥚 egg. R7C6 and R7C8 are both birds with one gap between them. Filling R7C7 with a bird would make three in a row, so it is an egg.No trios
- R5C5 is 🥚 egg. R4C5 and R6C5 are both birds with one gap between them. Filling R5C5 with a bird would make three in a row, so it is an egg.No trios
- R4C8 is 🥚 egg. Row 4 already has all 4 of its birds, so every remaining cell there is an egg — starting with R4C8.Row & column count
- R6C8 is 🥚 egg. Row 6 already has all 4 of its birds, so every remaining cell there is an egg — starting with R6C8.Row & column count
- R5C8 is 🐦 bird. R4C8 and R6C8 are both eggs with one gap between them. Filling R5C8 with an egg would make three in a row, so it is a bird.No trios
- R1C2 is 🥚 egg. Try a bird at R1C2. Every move that is then forced leads to a dead end — Column 2 ends up with 5 birds, over the limit of 4. So R1C2 has to be an egg.Look ahead
- R2C2 is 🥚 egg. R1C2 holds an egg and the = joins it to R2C2, so that cell matches: another egg.Equals link
- R3C2 is 🐦 bird. R1C2 and R2C2 are already two eggs in a row. A third egg at R3C2 would make a trio, so it is a bird.No trios
- R5C2 is 🥚 egg. R3C2 and R4C2 are already two birds in a row. A third bird at R5C2 would make a trio, so it is an egg.No trios
- R1C3 is 🐦 bird. Try an egg at R1C3. Every move that is then forced leads to a dead end — Row 5 ends up with 5 birds, over the limit of 4. So R1C3 has to be a bird.Look ahead
- R1C4 is 🥚 egg. Try a bird at R1C4. Every move that is then forced leads to a dead end — Row 5 ends up with 5 birds, over the limit of 4. So R1C4 has to be an egg.Look ahead
- R1C5 is 🐦 bird. R1C4 holds an egg and the × means the two must differ, so R1C5 is a bird.Different link
- R1C7 is 🥚 egg. R1C5 and R1C6 are already two birds in a row. A third bird at R1C7 would make a trio, so it is an egg.No trios
- R1C8 is 🥚 egg. Row 1 already has all 4 of its birds, so every remaining cell there is an egg — starting with R1C8.Row & column count
- R2C1 is 🐦 bird. Try an egg at R2C1. Every move that is then forced leads to a dead end — Column 3 ends up with 5 birds, over the limit of 4. So R2C1 has to be a bird.Look ahead
- R3C1 is 🥚 egg. R1C1 and R2C1 are already two birds in a row. A third bird at R3C1 would make a trio, so it is an egg.No trios
- R2C3 is 🥚 egg. Try a bird at R2C3. Every move that is then forced leads to a dead end — Column 3 ends up with 5 birds, over the limit of 4. So R2C3 has to be an egg.Look ahead
- R2C5 is 🥚 egg. Try a bird at R2C5. Every move that is then forced leads to a dead end — Column 6 ends up with 5 birds, over the limit of 4. So R2C5 has to be an egg.Look ahead
- R2C6 is 🥚 egg. Try a bird at R2C6. Every move that is then forced leads to a dead end — Column 6 ends up with 5 birds, over the limit of 4. So R2C6 has to be an egg.Look ahead
- R2C7 is 🐦 bird. R2C5 and R2C6 are already two eggs in a row. A third egg at R2C7 would make a trio, so it is a bird.No trios
- R2C8 is 🐦 bird. Row 2 already has all 4 of its eggs, so every remaining cell there is a bird — starting with R2C8.Row & column count
- R3C3 is 🥚 egg. Try a bird at R3C3. Every move that is then forced leads to a dead end — Column 3 ends up with 5 birds, over the limit of 4. So R3C3 has to be an egg.Look ahead
- R3C4 is 🐦 bird. Try an egg at R3C4. Every move that is then forced leads to a dead end — Column 4 ends up with 5 eggs, over the limit of 4. So R3C4 has to be a bird.Look ahead
- R3C5 is 🥚 egg. Try a bird at R3C5. Every move that is then forced leads to a dead end — Column 6 ends up with 5 birds, over the limit of 4. So R3C5 has to be an egg.Look ahead
- R3C6 is 🥚 egg. Try a bird at R3C6. Every move that is then forced leads to a dead end — Column 6 ends up with 5 birds, over the limit of 4. So R3C6 has to be an egg.Look ahead
- R3C7 is 🐦 bird. R3C5 and R3C6 are already two eggs in a row. A third egg at R3C7 would make a trio, so it is a bird.No trios
- R3C8 is 🐦 bird. Row 3 already has all 4 of its eggs, so every remaining cell there is a bird — starting with R3C8.Row & column count
- R8C8 is 🥚 egg. Column 8 already has all 4 of its birds, so every remaining cell there is an egg — starting with R8C8.Row & column count
- R5C3 is 🐦 bird. Try an egg at R5C3. Every move that is then forced leads to a dead end — Row 7 ends up with 5 birds, over the limit of 4. So R5C3 has to be a bird.Look ahead
- R7C3 is 🥚 egg. Column 3 already has all 4 of its birds, so every remaining cell there is an egg — starting with R7C3.Row & column count
- R5C4 is 🥚 egg. Try a bird at R5C4. Every move that is then forced leads to a dead end — Row 5 ends up with 5 birds, over the limit of 4. So R5C4 has to be an egg.Look ahead
- R5C6 is 🐦 bird. R5C4 and R5C5 are already two eggs in a row. A third egg at R5C6 would make a trio, so it is a bird.No trios
- R5C7 is 🥚 egg. R5C6 and R5C8 are both birds with one gap between them. Filling R5C7 with a bird would make three in a row, so it is an egg.No trios
- R7C4 is 🐦 bird. Column 4 already has all 4 of its eggs, so every remaining cell there is a bird — starting with R7C4.Row & column count
- R7C5 is 🥚 egg. R7C4 holds a bird and the × means the two must differ, so R7C5 is an egg.Different link
- R8C5 is 🐦 bird. Column 5 already has all 4 of its eggs, so every remaining cell there is a bird — starting with R8C5.Row & column count
- R8C6 is 🥚 egg. Column 6 already has all 4 of its birds, so every remaining cell there is an egg — starting with R8C6.Row & column count
- R8C7 is 🐦 bird. R8C6 and R8C8 are both eggs with one gap between them. Filling R8C7 with an egg would make three in a row, so it is a bird.No trios
Tip: most of the progress on this particular grid came down to spotting two of the same kind already side by side, which settles the squares at both ends. That is usually the first thing worth trying when a board stops moving.
Thank you for visiting this page. Bookmark puzzlegamemaster.com for the next level, and if anything here is unclear or your board does not match the solution above, leave a comment and we will try to sort it out for you.