IQ Dungeon 2 walkthroughIQ Dungeon 2 [Light the Fire!] : Level 126 Solution Walkthrough Guide
![]()
IQ Dungeon 2 Level 126: Light the Fire!
Stuck on IQ Dungeon 2 Level 126, the stage called Light the Fire!? Below you will find both in-game hints, the hint picture where the game gives one, and a short walkthrough to get you moving again.
Level numbers shift between game versions and updates. If the picture above is not the stage on your screen, open IQ Dungeon 2 answers for all levels and find yours by its title instead. The title always matches.
Browse all IQ Dungeon 2 levels by title
About the game
IQ Dungeon 2: Inherited Light:- Hirameku Inc.’s follow-up picks the adventure back up with a new cast and a fresh set of dungeons. Same idea as the first game, where each puzzle pushes the story along, but the stages lean harder on tilting, shaking and tapping the phone itself, so expect a few that look impossible until you stop thinking about the screen.
IQ Dungeon 2 Level 126 hints
Bring Ilma her staff, then tap her and draw the spell. Once you produce the fire, drag it onto the firewood!
Hint 2 picture

Draw the spell like this! *There is more than one solution.
IQ Dungeon 2 Level 126 step by step solution
- Work out the clueBring Ilma her staff, then tap her and draw the spell. Once you produce the fire, drag it onto the firewood!
- What you can moveThe parts you can move or press are the fireball, the stick, the stones and the stone. Everything else is just background, so ignore it.
- Make the moveDraw the spell like this!
- How to do itPress on the object, keep your finger down, slide it to where it needs to go, then let go.
- How to do itA single quick tap on the object.
IQ Dungeon 2 Answers All Levels
Thanks for visiting IQ Dungeon 2 Level 126. Keep this tab open as you work through the rest, and leave a comment if another stage has you stuck.