Everyday Grids Zip Answer Today: January 1, 2025

This page has the complete Everyday Grids Zip answers for January 1, 2025 (1 January 2025): the solved grids for both the Normal and Hard Zip levels, plus a full solution walkthrough with a step by step explanation of every move. Need a quick cheat to check your grid, a hint to get unstuck, or a complete Zip guide? It’s all below, and each Everyday Grids Zip solution is verified against the puzzle rules, so it matches the Jan 1, 2025 puzzle in the app exactly.
About Everyday Grids Zip
Everyday Grids is a relaxing daily logic-puzzle game by Fanatee with seven different grids: Zip, Gems, Lotus, Panda, Libra, Sums and Hashi. Everyday Grids Zip is one of them. Draw one continuous path through every cell exactly once, starting at 1 and visiting the numbered seeds in order. The path can’t cross walls. Every level can be solved with pure logic, with no guessing and no luck, and a brand-new Normal and Hard Zip puzzle is released every day. The game is free to download on Android and iPhone.
Everyday Grids Zip Answers and Solutions for January 1, 2025
Each level below shows the solved Zip grid first, so you can copy the answer straight away. If you’d rather learn how it’s done, tap Step by Step Explanation under the grid: the grid and the current step stay on screen together while you follow the solution one logical move at a time (R = row, C = column, counted from the top-left).
Everyday Grids Zip Normal Answer, Jan 1, 2025
7×7 grid- 0/60Start at 🌻 1. A cell in the middle of the path needs exactly two connections (in and out); the start and finish need one. Walls and the board edge close sides off. Tap Start to follow all 60 logical steps, no guessing.
- 1/60R1C1 needs two connections (in and out). Closed sides, up/left: edge of the board. So the path must go right and down from here.
- 2/60R1C3 needs two connections (in and out). Closed sides, up: edge of the board; down: wall. So the path must go left and right from here.
- 3/60R1C2 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 4/60Seed 10 (R1C4) needs two connections (in and out). Closed sides, up: edge of the board; down: wall. So the path must go left and right from here.
- 5/60R1C7 needs two connections (in and out). Closed sides, up/right: edge of the board. So the path must go left and down from here.
- 6/60Seed 8 (R2C3) needs two connections (in and out). Closed sides, up: wall, down: wall. So the path must go left and right from here.
- 7/60R2C4 needs two connections (in and out). Closed sides, up: wall, right: wall. So the path must go left and down from here.
- 8/60R2C7 needs two connections (in and out). Closed sides, right: edge of the board; left: wall. So the path must go up and down from here.
- 9/60R3C4 needs two connections (in and out). Closed sides, left: wall, down: wall. So the path must go up and right from here.
- 10/60R4C3 needs two connections (in and out). Closed sides, left: wall, right: wall. So the path must go up and down from here.
- 11/60Dot 1 at R3C3 already has its one connection, it is the start of the path, so the path cannot use its other side(s). Mark them as closed.
- 12/60R4C4 needs two connections (in and out). Closed sides, up: wall, left: wall. So the path must go right and down from here.
- 13/60Seed 12 (R4C7) needs two connections (in and out). Closed sides, right: edge of the board; left: wall. So the path must go up and down from here.
- 14/60R3C7 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 15/60R5C7 needs two connections (in and out). Closed sides, right: edge of the board; down: wall. So the path must go up and left from here.
- 16/60Seed 13 (R6C7) needs two connections (in and out). Closed sides, right: edge of the board; up: wall. So the path must go left and down from here.
- 17/60R7C7 needs two connections (in and out). Closed sides, down/right: edge of the board. So the path must go up and left from here.
- 18/60Linking R1C6 and R2C6 is impossible: it would put the numbers in the order 12→7 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 19/60R1C6 needs two connections (in and out). Closed sides, up: edge of the board; down: it would put the numbers in the order 12→7 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 20/60Dot 11 at R1C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 21/60R2C5 needs two connections (in and out). Closed sides, up: R1C5 already has its two connections, left: wall. So the path must go right and down from here.
- 22/60R3C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 23/60Seed 7 (R2C6) needs two connections (in and out). Closed sides, up: it would put the numbers in the order 12→7 on one stretch of path, but they must be visited in sequence, right: wall. So the path must go left and down from here.
- 24/60R3C6 needs two connections (in and out). Closed sides, left: R3C5 already has its two connections, right: R3C7 already has its two connections. So the path must go up and down from here.
- 25/60Linking R2C1 and R2C2 is impossible: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 26/60R2C1 needs two connections (in and out). Closed sides, left: edge of the board; right: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence. So the path must go up and down from here.
- 27/60R2C2 needs two connections (in and out). Closed sides, up: R1C2 already has its two connections, left: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence. So the path must go right and down from here.
- 28/60Linking R3C1 and R3C2 is impossible: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 29/60R3C1 needs two connections (in and out). Closed sides, left: edge of the board; right: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence. So the path must go up and down from here.
- 30/60R3C2 needs two connections (in and out). Closed sides, left: it would put the numbers in the order 12→11→10→8→7 on one stretch of path, but they must be visited in sequence, right: R3C3 already has its single connection (it is an end of the path). So the path must go up and down from here.
- 31/60Linking R4C6 and R5C6 is impossible: it would put the numbers in the order 8→7→12→11→10→9 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 32/60R4C6 needs two connections (in and out). Closed sides, right: wall, down: it would put the numbers in the order 8→7→12→11→10→9 on one stretch of path, but they must be visited in sequence. So the path must go up and left from here.
- 33/60Dot 6 at R4C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 34/60Linking R5C3 and R5C4 is impossible: it would put the numbers in the order 1→2→5→6→7→8 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 35/60Seed 2 (R5C3) needs two connections (in and out). Closed sides, right: it would put the numbers in the order 1→2→5→6→7→8 on one stretch of path, but they must be visited in sequence, down: wall. So the path must go up and left from here.
- 36/60Linking R4C2 and R5C2 is impossible: it would put the numbers in the order 5→6→7→8→2→1 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 37/60R4C2 needs two connections (in and out). Closed sides, right: wall, down: it would put the numbers in the order 5→6→7→8→2→1 on one stretch of path, but they must be visited in sequence. So the path must go up and left from here.
- 38/60Dot 9 at R4C1 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 39/60R5C1 needs two connections (in and out). Closed sides, left: edge of the board; up: R4C1 already has its two connections. So the path must go right and down from here.
- 40/60R5C2 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 41/60Linking R6C1 and R7C1 is impossible: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 42/60R6C1 needs two connections (in and out). Closed sides, left: edge of the board; down: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. So the path must go up and right from here.
- 43/60As the finish, seed 16 (R7C1) needs exactly one connection. Closed sides, down/left: edge of the board; up: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. So the path must go right from here.
- 44/60Linking R6C2 and R7C2 is impossible: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 45/60R6C2 needs two connections (in and out). Closed sides, up: R5C2 already has its two connections, down: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 46/60R7C2 needs two connections (in and out). Closed sides, down: edge of the board; up: it would put the numbers in the order 1→2→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 47/60Linking R6C3 and R7C3 is impossible: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 48/60Seed 3 (R6C3) needs two connections (in and out). Closed sides, up: wall, down: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 49/60R7C3 needs two connections (in and out). Closed sides, down: edge of the board; up: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 50/60Linking R5C4 and R6C4 is impossible: it would put the numbers in the order 12→11→10→9→8→7→6→5→3→2→1 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 51/60Seed 5 (R5C4) needs two connections (in and out). Closed sides, left: it would put the numbers in the order 1→2→5→6→7→8 on one stretch of path, but they must be visited in sequence, down: it would put the numbers in the order 12→11→10→9→8→7→6→5→3→2→1 on one stretch of path, but they must be visited in sequence. So the path must go up and right from here.
- 52/60Linking R5C5 and R5C6 is impossible: it would close a loop. Mark that side closed.
- 53/60R5C5 needs two connections (in and out). Closed sides, up: R4C5 already has its two connections, right: it would close a loop. So the path must go left and down from here.
- 54/60R5C6 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 8→7→12→11→10→9 on one stretch of path, but they must be visited in sequence, left: it would close a loop. So the path must go right and down from here.
- 55/60R6C6 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 56/60Seed 14 (R7C6) needs two connections (in and out). Closed sides, down: edge of the board; up: R6C6 already has its two connections. So the path must go left and right from here.
- 57/60Linking R6C4 and R7C4 is impossible: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. Mark that side closed.
- 58/60R6C4 needs two connections (in and out). Closed sides, up: it would put the numbers in the order 12→11→10→9→8→7→6→5→3→2→1 on one stretch of path, but they must be visited in sequence, down: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here.
- 59/60Dot 4 at R6C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 60/60R7C4 needs two connections (in and out). Closed sides, down: edge of the board; up: it would put the numbers in the order 1→2→3→16 on one stretch of path, but they must be visited in sequence. So the path must go left and right from here. ✅ Solved!
Zip Normal answer as text
Everyday Grids Zip Hard Answer, Jan 1, 2025
5×5 grid- 0/24Start at 🌻 1. A cell in the middle of the path needs exactly two connections (in and out); the start and finish need one. Walls and the board edge close sides off. Tap Start to follow all 24 logical steps, no guessing.
- 1/24R1C1 needs two connections (in and out). Closed sides, up/left: edge of the board. So the path must go right and down from here.
- 2/24R1C2 needs two connections (in and out). Closed sides, up: edge of the board; right: wall. So the path must go left and down from here.
- 3/24R1C3 needs two connections (in and out). Closed sides, up: edge of the board; left: wall. So the path must go right and down from here.
- 4/24R1C5 needs two connections (in and out). Closed sides, up/right: edge of the board. So the path must go left and down from here.
- 5/24R1C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 6/24R3C1 needs two connections (in and out). Closed sides, left: edge of the board; right: wall. So the path must go up and down from here.
- 7/24R2C1 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 8/24R3C2 needs two connections (in and out). Closed sides, left: wall, down: wall. So the path must go up and right from here.
- 9/24R2C2 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 10/24R3C4 needs two connections (in and out). Closed sides, left: wall, right: wall. So the path must go up and down from here.
- 11/24R3C5 needs two connections (in and out). Closed sides, right: edge of the board; left: wall. So the path must go up and down from here.
- 12/24R2C5 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 13/24R2C4 needs two connections (in and out). Closed sides, up: R1C4 already has its two connections, right: R2C5 already has its two connections. So the path must go left and down from here.
- 14/24R2C3 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 15/24Seed 2 (R3C3) needs two connections (in and out). Closed sides, up: R2C3 already has its two connections, right: wall. So the path must go left and down from here.
- 16/24R5C1 needs two connections (in and out). Closed sides, down/left: edge of the board. So the path must go up and right from here.
- 17/24R4C1 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 18/24R5C4 needs two connections (in and out). Closed sides, down: edge of the board; up: wall. So the path must go left and right from here.
- 19/24Dot 3 at R5C3 already has its one connection, it is the finish of the path, so the path cannot use its other side(s). Mark them as closed.
- 20/24R5C2 needs two connections (in and out). Closed sides, down: edge of the board; right: R5C3 already has its single connection (it is an end of the path). So the path must go up and left from here.
- 21/24Dot 1 at R4C2 already has its one connection, it is the start of the path, so the path cannot use its other side(s). Mark them as closed.
- 22/24R4C3 needs two connections (in and out). Closed sides, left: R4C2 already has its single connection (it is an end of the path), down: R5C3 already has its single connection (it is an end of the path). So the path must go up and right from here.
- 23/24R4C4 already has both of its connections, so the path cannot use its other side(s). Mark them as closed.
- 24/24R4C5 needs two connections (in and out). Closed sides, right: edge of the board; left: R4C4 already has its two connections. So the path must go up and down from here. ✅ Solved!
Zip Hard answer as text
How to Solve Everyday Grids Zip: Quick Tips
- Start with cells that have only two open sides, the path is forced straight through them.
- Corners and dead-end pockets between walls must be entered and left immediately, so draw those links first.
- Never join two path pieces into a loop, and never connect numbers out of order.
- If a group of cells has only one way in, the path must use it, or that group would be left unvisited.